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var _temp_local_var_2;
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if (state == 0 || (!global.ingame) || room == rm_transition)
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{
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image_speed = 0
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exit
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}
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else if (pause[floor(image_index)] > 0)
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{
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image_speed = 0
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image_index = floor(image_index)
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pause[_temp_local_var_2]--
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}
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else
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image_speed = 0.25
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