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AM2R-Multitroid-Fair-Team-PVP/Export_Code/gml_Object_oA4EscapeControl...

38 lines
1.3 KiB

if (global.ingame && room != rm_transition)
{
if (steps == 300)
{
instance_create(0, 0, oA4EscapeSeqFX)
sfx_loop(sndA4AlarmLoop)
mus_loop(musReactor)
drawbar = 1
}
if (steps > 300)
{
bgw = ((temp / 100) * 160)
if (temp >= 100)
{
if (room == rm_a4b02 || room == rm_a4b03 || room == rm_a4b04 || room == rm_a4b05 || room == rm_a4b06 || room == rm_a4b07 || room == rm_a4b08 || room == rm_a4b09 || room == rm_a4b10 || room == rm_a4b11 || room == rm_a4b12 || room == rm_a4b13 || room == rm_a4b14 || room == rm_a4b15 || room == rm_a4b16 || room == rm_a4b17 || room == rm_a4b18 || room == rm_a4b19)
{
instance_create(oCharacter.x, (oCharacter.y + 480), oA4EscapeExplosionFail)
instance_destroy()
}
else if (room != rm_a4b01)
{
with (oA4EscapeSeqFX)
instance_destroy()
sfx_stop_loops()
global.event[203] = 9
instance_destroy()
popup_text_ext("Reactor destroyed", 240)
}
}
}
steps += 1
barfx += 1
if (barfx > 5)
barfx = 0
}
if (global.event[203] == 0 || room == titleroom)
instance_destroy()