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AM2R-Multitroid-Fair-Team-PVP/Export_Code/gml_Object_oA4BlastDoor_Ste...

167 lines
3.0 KiB

targetx = oCharacter.x
if (state == 0)
{
if (point_distance(x, y, targetx, y) < 32)
{
state = 1
statetime = 0
}
}
if (state == 1)
{
if (statetime == 0)
sfx_play(sndA4DoorInit)
if (statetime == 60)
{
fl_piston1 = 1
sfx_play(sndA4DoorLock)
}
if (statetime == 90)
{
fl_piston2 = 1
sfx_play(sndA4DoorLock)
}
if (statetime == 120)
{
fl_piston3 = 1
sfx_play(sndA4DoorLock)
}
if (statetime == 180)
{
fl_bolt = 1
sfx_play(sndA4DoorBolt)
}
if (statetime == 210)
fl_clamp = 1
if (statetime == 240)
{
fl_lock = 1
sfx_play(sndA4DoorRotor)
}
if (statetime == 300)
{
fl_door = 1
fl_lock = 0
}
if (statetime == 310 && special && global.event[203] > 0 && global.event[203] < 9)
{
with (oA4EscapeControl)
event_user(0)
}
if (fl_piston1 == 1)
{
if (pframe1 < 2)
pframe1 += 0.2
}
if (fl_piston2 == 1)
{
if (pframe2 < 2)
pframe2 += 0.2
}
if (fl_piston3 == 1)
{
if (pframe3 < 2)
pframe3 += 0.2
}
if (fl_bolt == 1)
{
if (boff < 8)
boff += 0.5
}
if (fl_clamp == 1)
{
if (coff < 16)
coff += 0.2
}
if (fl_lock == 1)
{
if (lframe < 4)
lframe += 0.5
else
lframe = 0
}
if (fl_door == 1)
{
if (yoff < 4)
yoff += 0.1
if (yoff >= 4 && yoff < 34)
{
if (yoff == 4)
{
if instance_exists(mysolid)
{
with (mysolid)
instance_destroy()
}
sfx_play(sndA4DoorOpen)
}
yoff += 2
}
}
if (fl_door == 1 && yoff >= 34)
{
if (point_distance(x, y, targetx, y) > 48)
{
state = 2
statetime = 0
}
}
}
if (state == 2)
{
if (statetime == 0)
{
fl_door = 0
yoff = 32
}
if (statetime == 15)
{
fl_piston1 = 0
fl_piston2 = 0
fl_piston3 = 0
}
if (statetime == 10)
fl_clamp = 0
if (statetime == 40)
fl_bolt = 0
if (statetime == 60)
{
state = 0
statetime = -1
}
if (fl_piston1 == 0)
{
if (pframe1 > -1)
pframe1 -= 0.2
}
if (fl_piston2 == 0)
{
if (pframe2 > -1)
pframe2 -= 0.2
}
if (fl_piston3 == 0)
{
if (pframe3 > -1)
pframe3 -= 0.2
}
if (fl_bolt == 0)
{
if (boff > 0)
boff -= 0.5
}
if (fl_clamp == 0)
{
if (coff > 0)
coff -= 0.5
}
if (fl_door == 0)
{
if (yoff > 0)
yoff -= 4
event_user(0)
if (yoff == 4)
sfx_play(sndA4DoorClose)
}
}
statetime += 1