if flipx image_xscale = facing else image_xscale = 1 if (frozen > 0) { image_speed = 0 if (sprite_index == sHornoadIdle) frozenspr = sHornoadIdleFrozen if (sprite_index == sHornoadShake) frozenspr = sHornoadShakeFrozen if (sprite_index == sHornoadTurn) frozenspr = sHornoadTurnFrozen if (sprite_index == sHornoadJump) frozenspr = sHornoadJumpFrozen if (sprite_index == sHornoadAttack) frozenspr = 1754 myspr = frozenspr } else myspr = sprite_index if (!flashing) { draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, -1, image_alpha) if (frozen > 0 && frozen < (freezetime * 0.2)) { draw_set_blend_mode(bm_add) draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.25))) draw_set_blend_mode(bm_normal) } } if flashing { draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, make_color_rgb(80, 80, 80), 1) draw_set_blend_mode(bm_add) repeat (3) draw_sprite_ext(myspr, -1, x, y, image_xscale, 1, image_angle, -1, (1 - (fxtimer * 0.25))) draw_set_blend_mode(bm_normal) }