if (oControl.mod_fusion == 1 || oControl.mod_suitchangecheat == 1) { if (global.currentsuit == 0) return argument1; else if (global.currentsuit == 1) return asset_get_index((sprite_get_name(argument1) + "_varia")); else if (global.currentsuit == 2) return asset_get_index((sprite_get_name(argument1) + "_gravity")); } else return argument0;