var size, type, alignment, bufferSize, sockets, i; show_debug_message("event ran") reset_globals() buffer_delete(buffer) size = 1024 type = buffer_grow alignment = 1 buffer = buffer_create(size, type, alignment) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_u8, 106) bufferSize = buffer_tell(buffer) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_s32, bufferSize) buffer_write(buffer, buffer_u8, 106) sockets = ds_list_size(playerList) for (i = 0; i < sockets; i++) network_send_packet(ds_list_find_value(playerList, i), buffer, buffer_tell(buffer)) global.lobbyLocked = 0 alarm[11] = 1