var sockets, size, type, alignment, bufferSize, i, time, a, match, b, arrList, evnt, maxtime, doomframes, incrementedtime; if (prevPlayerListSize != ds_list_size(playerList) && ds_list_size(playerList) > 0) { prevPlayerListSize = ds_list_size(playerList) sockets = ds_list_size(playerList) buffer_delete(buffer) size = 1024 type = buffer_grow alignment = 1 buffer = buffer_create(size, type, alignment) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_u8, 102) buffer_write(buffer, buffer_string, strict_compress(ds_list_write(idList))) bufferSize = buffer_tell(buffer) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_s32, bufferSize) buffer_write(buffer, buffer_u8, 102) buffer_write(buffer, buffer_string, strict_compress(ds_list_write(idList))) for (i = 0; i < sockets; i++) network_send_packet(ds_list_find_value(playerList, i), buffer, buffer_tell(buffer)) } if (ds_list_size(playerList) > 0 && ds_list_size(timeList) > 0) { if (ds_list_size(playerList) == ds_list_size(timeList) || ds_list_size(timeList) > ds_list_size(playerList)) { ds_list_sort(timeList, 0) time = ds_list_find_value(timeList, 0) sockets = ds_list_size(playerList) buffer_delete(buffer) size = 1024 type = buffer_grow alignment = 1 buffer = buffer_create(size, type, alignment) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_u8, 20) buffer_write(buffer, buffer_s32, time) bufferSize = buffer_tell(buffer) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_s32, bufferSize) buffer_write(buffer, buffer_u8, 20) buffer_write(buffer, buffer_s32, time) for (i = 0; i < sockets; i++) network_send_packet(ds_list_find_value(playerList, i), buffer, buffer_tell(buffer)) ds_list_clear(timeList) } } for (a = 0; a < ds_list_size(samusList); a++) { match = 0 for (b = 0; b < ds_list_size(idList); b++) { arrList = ds_list_find_value(idList, b) if (ds_list_find_value(samusList, a) == arrList[0, 0]) match = 1 } if (!match) ds_list_delete(samusList, a) } for (a = 0; a < ds_list_size(saxList); a++) { match = 0 for (b = 0; b < ds_list_size(idList); b++) { arrList = ds_list_find_value(idList, b) if (ds_list_find_value(saxList, a) == arrList[0, 0]) match = 1 } if (!match) ds_list_delete(saxList, a) } for (a = 0; a < ds_list_size(deadList); a++) { match = 0 for (b = 0; b < ds_list_size(idList); b++) { arrList = ds_list_find_value(idList, b) if (ds_list_find_value(deadList, a) == arrList[0, 0]) match = 1 } if (!match) ds_list_delete(deadList, a) } if (ds_list_size(samusList) > 0 && ds_list_size(deadList) > 0) { if (ds_list_size(samusList) == ds_list_size(deadList) || ds_list_size(deadList) > ds_list_size(samusList)) { evnt = global.event[308] evnt++ if (global.event[308] < 4) global.event[308] = evnt ds_list_clear(deadList) } } if (ds_list_size(playerList) > 0 && ds_list_size(resetList) > 0) { if (ds_list_size(playerList) == ds_list_size(resetList) || ds_list_size(resetList) > ds_list_size(playerList)) { event_user(0) ds_list_clear(resetList) } } if (!global.lobbyLocked) ds_list_clear(deadList) if (global.lobbyLocked && global.doomenabled) { doomframes = (global.doomtime * 3600) if (global.gametime > 0) global.gametime-- incrementedtime = (doomframes - global.gametime) maxtime = ((doomframes * 2) / 3) global.juggActive = 0 if (incrementedtime <= maxtime) global.damageMult = ((4 * incrementedtime) / maxtime) else if (global.gametime <= 0) { global.damageMult = 8 global.juggActive = 1 } else global.damageMult = 4 } if (!global.doomenabled) global.damageMult = 2