var sockets, size, type, alignment, bufferSize, i, getGravity, freezeOff; sockets = ds_list_size(playerList) buffer_delete(buffer) size = 1024 type = buffer_grow alignment = 1 buffer = buffer_create(size, type, alignment) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_u8, 29) buffer_write(buffer, buffer_u8, syncedDifficulty) bufferSize = buffer_tell(buffer) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_s32, bufferSize) buffer_write(buffer, buffer_u8, 29) buffer_write(buffer, buffer_u8, syncedDifficulty) for (i = 0; i < sockets; i++) network_send_packet(ds_list_find_value(playerList, i), buffer, buffer_tell(buffer)) buffer_delete(buffer) size = 1024 type = buffer_grow alignment = 1 buffer = buffer_create(size, type, alignment) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_u8, 30) buffer_write(buffer, buffer_u8, syncedELM) bufferSize = buffer_tell(buffer) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_s32, bufferSize) buffer_write(buffer, buffer_u8, 30) buffer_write(buffer, buffer_u8, syncedELM) for (i = 0; i < sockets; i++) network_send_packet(ds_list_find_value(playerList, i), buffer, buffer_tell(buffer)) getGravity = 0 freezeOff = 0 buffer_delete(buffer) size = 1024 type = buffer_grow alignment = 1 buffer = buffer_create(size, type, alignment) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_u8, 115) buffer_write(buffer, buffer_u8, getGravity) buffer_write(buffer, buffer_u8, freezeOff) bufferSize = buffer_tell(buffer) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_s32, bufferSize) buffer_write(buffer, buffer_u8, 115) buffer_write(buffer, buffer_u8, getGravity) buffer_write(buffer, buffer_u8, freezeOff) for (i = 0; i < sockets; i++) network_send_packet(ds_list_find_value(playerList, i), buffer, buffer_tell(buffer)) buffer_delete(buffer) size = 1024 type = buffer_grow alignment = 1 buffer = buffer_create(size, type, alignment) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_u8, 116) buffer_write(buffer, buffer_string, sha1_string_unicode(password)) bufferSize = buffer_tell(buffer) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_s32, bufferSize) buffer_write(buffer, buffer_u8, 116) buffer_write(buffer, buffer_string, sha1_string_unicode(password)) for (i = 0; i < sockets; i++) network_send_packet(ds_list_find_value(playerList, i), buffer, buffer_tell(buffer)) alarm[0] = 90