if (sprite_index == skorp_get_lure(sSkorpLure) || sprite_index == skorp_get_lure(sSkorpLureUp)) { image_speed = 0.15 if (irandom(35) == 0 && cooldown <= 0) { glowing = 40 cooldown = 80 } } if (cooldown > 0) cooldown-- if (glowing > 0) glowing-- if (state == 100) { switch floor(image_angle) { case 270: case 90: sprite_index = skorp_get_lure(sSkorpLureUpV) break default: sprite_index = skorp_get_lure(sSkorpLureV) break } if (visible == false) instance_destroy() }