switch argument0 { case 0: oControl.bombs_wall = 1 break case 2: oControl.spider_wall = 1 break case 3: oControl.spring_wall = 1 break case 4: oControl.hijump_wall = 1 break case 5: oControl.varia_wall = 1 break case 6: oControl.spacejump_wall = 1 break case 8: oControl.screw_wall = 1 break case 9: oControl.gravity_wall = 1 break }