var list; list = ds_list_create() ds_list_set(list, 0, global.metdead) ds_list_set(list, 1, global.event) ds_list_set(list, 2, global.itemSamus) ds_list_set(list, 3, global.dmapSamus) ds_list_set(list, 4, global.monstersleft) ds_list_set(list, 5, global.itemSAX) ds_list_set(list, 6, global.dmapSAX) if file_exists((working_directory + global.saveString)) file_delete((working_directory + global.saveString)) file = file_text_open_write((working_directory + global.saveString)) file_text_write_string(file, ds_list_write(list)) file_text_close(file) ds_list_destroy(list)