var size, type, alignment, bufferSize, sockets, i; buffer_delete(buffer) size = 1024 type = buffer_grow alignment = 1 buffer = buffer_create(size, type, alignment) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_u8, 107) bufferSize = buffer_tell(buffer) buffer_seek(buffer, buffer_seek_start, 0) buffer_write(buffer, buffer_s32, bufferSize) buffer_write(buffer, buffer_u8, 107) sockets = ds_list_size(playerList) for (i = 0; i < sockets; i++) network_send_packet(ds_list_find_value(playerList, i), buffer, buffer_tell(buffer)) network_destroy(server) network_destroy(webpanel) if buffer_exists(buffer) buffer_delete(buffer) ds_list_destroy(socketList) ds_list_destroy(playerList) ds_list_destroy(idList) ds_list_destroy(timeList) ds_list_destroy(resetList) ds_list_destroy(banList) ds_list_destroy(kickList) ds_list_destroy(samusList) ds_list_destroy(saxList) ds_list_destroy(deadList) ds_grid_destroy(vars) ds_map_destroy(map) ds_map_destroy(posMap)