action_inherited() canbeX = 1 myhealth = 5 damage = 8 hitsound = 62 deathsound = 60 platyoffset = -6 frozenspr = 410 flipx = 1 state = 1 active = 1 if (x >= oCharacter.x) facing = -1 if (x < oCharacter.x) facing = 1 image_speed = 0 myspeed = 0