mid_y = (y + yoff) bottom_y = ((y + 128) + yoff) if ((x + 64) > (view_xview[0] - (widescreen_space / 2)) && x < ((view_xview[0] + view_wview[0]) + (widescreen_space / 2))) { draw_set_blend_mode(bm_add) draw_set_color(make_colour_rgb(10, 10, 80)) draw_rectangle((x + 2), y, (x + 61), global.waterlevel, false) draw_background(bgWaterfall, x, ((y - 128) + yoff)) draw_background_part(bgWaterfall, 0, 0, 64, (global.waterlevel - mid_y), x, mid_y) if (bottom_y < global.waterlevel) draw_background_part(bgWaterfall, 0, 0, 64, (global.waterlevel - bottom_y), x, bottom_y) draw_set_blend_mode(bm_normal) }