with (other.id) { if (fxtimer == 0 || fxtimer == 2 || fxtimer == 4) { repeat (2) { expl = instance_create(x, (y - 16), oFXAnimSpark) expl.image_speed = 0.2 expl.additive = 0 expl.sprite_index = sWaterParticle expl.direction = (45 + random(90)) expl.speed = (1 + random(1)) expl.gravity_direction = 270 expl.gravity = 0.2 } } if (global.currentsuit < 2) waterfall = 2 }