alarm[1] = 10 bubble = instance_create((x + random(64)), (global.waterlevel + 10), oLBubble) if instance_exists(bubble) { bubble.vspeed = (1.5 - random(0.8)) with (bubble) { if (x < (view_xview[0] - (oControl.widescreen_space / 2)) || x > ((view_xview[0] + view_wview[0]) + (oControl.widescreen_space / 2))) instance_destroy() } }