action_inherited() enemy_active_check(20) enemy_target_check(90, 1) if (active == 1 && stun == 0 && frozen == 0) { if (state == 1) { if (image_index > 0) image_index -= 0.5 } if (state == 2 && image_index < 3) image_index += 0.5 } if (state == 100) { spark = instance_create(x, y, oFXAnimSpark) spark.sprite_index = sWallfireDestr2 spark.image_speed = 0 spark.depth = 1 spark.image_xscale = facing repeat (20) instance_create(x, y, oDebris) enemy_death() }