if (active == 1 && frozen == 0) { poffset = (8 * facing) if (facing == 1) yoffset = 4 else yoffset = 2 projectile = instance_create((x + poffset), (y - yoffset), oWallfireProj2) projectile.hspeed = ((3.5 + global.difficulty) * facing) projectile.image_angle = projectile.direction PlaySoundMono(sndFireball) } if (global.difficulty == 0) alarm[2] = 30 if (global.difficulty == 1) alarm[2] = 20 if (global.difficulty >= 2) alarm[2] = 10