action_inherited() makeActive() setCollisionBounds(-1, -1, 1, 1) myhealth = 10 damage = 6 hitsound = 65 deathsound = 59 platyoffset = -14 frozenspr = 312 target = 0 canattack = 1 state = 1 myangle = 0 update = 1 sbstate = 0 sbmove = 0 angleprevious = 0 rotationspeed = 0 falling = 0 xVel = 0 yVel = 0