if (state == 3) draw_sprite(sTorizoIntro, 0, x, y) if (state == 4) draw_sprite(sTorizoIntro, 1, x, y) if (state == 5) draw_sprite(sTorizoIntro, 2, x, y) if (state == 6) draw_sprite(sTorizoIntro, 3, x, y) draw_sprite(sprite_index, -1, x, y)