x = (oTorizo2.x + ((oCharacter.x - oTorizo2.x) / 2)) y = (oTorizo2.y + ((oCharacter.y - oTorizo2.y) / 2)) if (abs((oCharacter.x - oTorizo2.x)) < 280 && abs((oCharacter.y - oTorizo2.y)) < 180 && oTorizo2.state != 5) { oCamera.smootin = 15 if (oCamera.focus == 0) { oCamera.focus = 1 oCamera.focustime = 0 } oCamera.focustime += 1 oCamera.lockx = 1 oCamera.locky = 1 oCamera.targetx = x oCamera.targety = y oCamera.snapx = 0 oCamera.snapy = 0 oCamera.smoothout = 40 oCamera.alarm[0] = 2 }