if instance_exists(s1) { s1.image_angle = (image_angle + sangle) s1.x = (x + lengthdir_x(soffset, (((image_angle + sangle) + 45) + (shuriken * 90)))) s1.y = (y + lengthdir_y(soffset, (((image_angle + sangle) + 45) + (shuriken * 90)))) } if instance_exists(s2) { s2.image_angle = ((image_angle + sangle) + 90) s2.x = (x + lengthdir_x(soffset, (((image_angle + sangle) + 135) + (shuriken * 90)))) s2.y = (y + lengthdir_y(soffset, (((image_angle + sangle) + 135) + (shuriken * 90)))) } if instance_exists(s3) { s3.image_angle = ((image_angle + sangle) + 180) s3.x = (x + lengthdir_x(soffset, (((image_angle + sangle) + 225) + (shuriken * 90)))) s3.y = (y + lengthdir_y(soffset, (((image_angle + sangle) + 225) + (shuriken * 90)))) } if instance_exists(s4) { s4.image_angle = ((image_angle + sangle) + 270) s4.x = (x + lengthdir_x(soffset, (((image_angle + sangle) + 315) + (shuriken * 90)))) s4.y = (y + lengthdir_y(soffset, (((image_angle + sangle) + 315) + (shuriken * 90)))) } if instance_exists(c1) { c1.image_angle = image_angle c1.x = (x + lengthdir_x(coffset, image_angle)) c1.y = (y + lengthdir_y(coffset, image_angle)) } if instance_exists(c2) { c2.image_angle = (image_angle + 90) c2.x = (x + lengthdir_x(coffset, (image_angle + 90))) c2.y = (y + lengthdir_y(coffset, (image_angle + 90))) } if instance_exists(c3) { c3.image_angle = (image_angle + 180) c3.x = (x + lengthdir_x(coffset, (image_angle + 180))) c3.y = (y + lengthdir_y(coffset, (image_angle + 180))) } if instance_exists(c4) { c4.image_angle = (image_angle + 270) c4.x = (x + lengthdir_x(coffset, (image_angle + 270))) c4.y = (y + lengthdir_y(coffset, (image_angle + 270))) } if instance_exists(eye) { eye.x = x eye.y = y } if instance_exists(glass) { glass.x = x glass.y = y glass.image_angle = image_angle }