damage = global.mod_testerDicespark image_speed = 0.5 repeat (3) { expl2 = instance_create(x, y, oFXAnimSpark) expl2.sprite_index = sIBeamFX expl2.vspeed = (-random(3)) expl2.hspeed = (random(6) - 3) expl2.gravity_direction = 270 expl2.gravity = 0.2 expl2.image_speed = 0.3 expl2.additive = 1 expl2.depth = -1000 }