draw_sprite_ext(sprite_index, -1, x, y, 1, 1, image_angle, -1, (random_range(0.4, 1) * image_alpha)) if flashing { draw_set_blend_mode(bm_add) repeat (2) draw_sprite_ext(sprite_index, -1, x, y, 1, 1, image_angle, -1, (flashing / 5)) draw_set_blend_mode(bm_normal) }