var i, proj; if (type == "ICE" && split == 1) { for (i = 1; i < 5; i++) { proj = instance_create(x, y, oTankProjectile) proj.direction = ((i * 90) - 45) proj.image_angle = ((i * 90) - 45) proj.type = "ICE" proj.split = 0 proj.speed = 4 proj.phase = 5 proj.sprite_index = sTankProj2 } } expl = instance_create(x, y, oFXAnimSpark) expl.image_speed = 0.5 expl.additive = 0 switch type { case "PLASMA": expl.sprite_index = sPBeamExpl break case "ICE": expl.sprite_index = sIBeamExpl break case "WAVE": expl.sprite_index = sWBeamExpl break } PlaySoundMono(sndProjHit2) instance_destroy()