if (damaged == 0) { shaking = 8 flashing = 5 if (myhealth > 60) sprite_index = sTankHead if (myhealth <= 60) sprite_index = sTankHead2 if (myhealth <= 30) sprite_index = sTankHead3 if (myhealth <= 0) event_user(1) sfx_stop(sndRobotHit2) sfx_play(sndRobotHit2) }