x = (oTank.x + ((oCharacter.x - oTank.x) / 2)) y = (oTank.y + ((oCharacter.y - oTank.y) / 2)) if (abs((oCharacter.x - oTank.x)) < 280 && abs((oCharacter.y - oTank.y)) < 180) { oCamera.smootin = 30 if (oCamera.focus == 0) { oCamera.focus = 1 oCamera.focustime = 0 } oCamera.focustime += 1 oCamera.lockx = 1 oCamera.locky = 1 oCamera.targetx = x oCamera.targety = y oCamera.snapx = 0 oCamera.snapy = 0 oCamera.smoothout = 40 oCamera.alarm[0] = 2 }