if (damaged == 0) { damaged = 1 bg_frame = 1 repeat (10) instance_create(((x + tr1x) + 30), ((y + tr1y) + 12), oDebris) repeat (10) instance_create(((x + tr1x) + 30), ((y + tr1y) + 12), oMetalDebrisBig) make_explosion1big(((x + tr1x) + 30), ((y + tr1y) + 12)) repeat (10) instance_create(((x + tr2x) + 30), ((y + tr2y) + 12), oDebris) repeat (10) instance_create(((x + tr2x) + 30), ((y + tr2y) + 12), oMetalDebrisBig) make_explosion1big(((x + tr2x) + 30), ((y + tr2y) + 12)) sfx_play(sndRobotExpl) }