tile_layer_delete(-101) repeat (20) make_explosion1big(random(48), (32 + random(176))) repeat (20) { debr = instance_create(random(48), (40 + random(160)), oMetalDebrisBig) debr.direction = random_range(30, -30) debr.speed = (2 + random(3)) debr.alarm[0] = (90 + random(60)) } with (130880) instance_destroy() with (130883) instance_destroy() sfx_play(sndA4Expl) instance_create(-100, 104, oTank) instance_destroy()