draw_sprite_ext(sTankArm, draw_forearm, x, y, 1, 1, aangle, -1, 1) draw_sprite(sprite_index, -1, x, y) if flashing { draw_set_blend_mode(bm_add) repeat (2) { if (draw_forearm == 1) draw_sprite_ext(sTankArm, 0, x, y, 1, 1, aangle, -1, (flashing / 5)) draw_sprite_ext(sprite_index, -1, x, y, 1, 1, 0, -1, (flashing / 5)) } draw_set_blend_mode(bm_normal) }