action_inherited() makeActive() setCollisionBounds(-16, -8, 16, 8) myhealth = 30 damage = 16 if (oControl.mod_randomgamebool == 1 && (global.wbeam == 0 || global.sbeam == 0 || global.pbeam == 0)) { freezehp = floor((myhealth * 0.15)) if (freezehp < 1) freezehp = 1 } hitsound = 79 deathsound = 77 canfreeze = 1 hitmissileexpl = 0 platyoffset = -3 frozenspr = 405 target = 0 canattack = 1 flipx = 0 state = 1 alarm[0] = (60 + random(60)) image_speed = 0.5 hitemp = 1 empspr = 408