event_inherited() emp.x -= 8 emp.collisionBoundsOffsetLeftX = 3 emp.collisionBoundsOffsetTopY = 3 emp.collisionBoundsOffsetRightX = 3 emp.collisionBoundsOffsetBottomY = 3 emp2 = instance_create((x + 8), y, oEnemyDisabled) emp2.image_xscale = facing emp2.sprite_index = empspr emp2.image_index = image_index emp2.mask_index = empspr emp2.xVel = ((xVel / 2) * -1) emp2.yVel = (yVel / 2) emp2.collisionBoundsOffsetLeftX = 3 emp2.collisionBoundsOffsetTopY = 3 emp2.collisionBoundsOffsetRightX = 3 emp2.collisionBoundsOffsetBottomY = 3