action_inherited() if (active == 1 && stun == 0 && frozen == 0) { if (state == 1) { if (distance_to_object(oCharacter) < 200) state = 2 } if (state == 2) { if (oCharacter.x >= x) hspeed += 0.07 if (oCharacter.x < x) hspeed -= 0.07 if ((oCharacter.y - 24) >= y) vspeed += 0.1 if ((oCharacter.y - 24) < y) vspeed -= 0.1 if (speed > 3) speed = 3 } image_speed = 0.5 } else speed = 0 if (state == 100) { enemy_death() repeat (5) instance_create(x, y, oDebris) }