if (oControl.mod_fusion == 1) sprite_index = sSuitChange_fusion yoffset = 40 alarm[1] = 1 drawenergy = 0 eframe = 1 bg1alpha = 0 bg2alpha = 0 bg3alpha = 0 state = 0 xoffset = (180 + (oControl.widescreen_space / 2)) if (room == rm_a2a07) { x = 160 y = 208 } else { x = (global.SuitChangeX + 8) y = global.SuitChangeY } sfx_stop_loops() global.enablecontrol = 0 with (oCharacter) { kLeft = 0 kRight = 0 kUp = 0 kDown = 0 kJump = 0 kJumpPressed = 0 kRun = 0 kAim = 0 kFire = 0 kMissile = 0 }