draw_sprite(sprite_index, -1, x, y) draw_set_color(c_white) draw_set_font(global.fontMenuTiny) draw_set_alpha(1) scr_itemsmenu_swap() if drawlines { if (global.curropt == 3) { draw_sprite_ext(sSubScrHilight, -1, (x - 28), (y - 46), 1, 1, 0, -1, halpha) draw_line((x + 34), (y - 44), (x + 50), (y - 44)) draw_line((x + 50), (y - 44), (oSubScrPlayer.x - 33), (oSubScrPlayer.y + 81)) draw_sprite_ext(sSubScrItem, -1, (oSubScrPlayer.x - 33), (oSubScrPlayer.y + 81), 1, 1, 0, -1, 1) } if (global.curropt == 4) { draw_sprite_ext(sSubScrHilight, -1, (x - 28), (y - 37), 1, 1, 0, -1, halpha) draw_line((x + 34), (y - 35), (x + 50), (y - 35)) draw_line((x + 50), (y - 35), (oSubScrPlayer.x - 33), (oSubScrPlayer.y + 81)) draw_sprite_ext(sSubScrItem, -1, (oSubScrPlayer.x - 33), (oSubScrPlayer.y + 81), 1, 1, 0, -1, 1) } if (global.curropt == 5) { draw_sprite_ext(sSubScrHilight, -1, (x - 28), (y - 28), 1, 1, 0, -1, halpha) draw_line((x + 34), (y - 26), (x + 50), (y - 26)) draw_line((x + 50), (y - 26), (oSubScrPlayer.x - 33), (oSubScrPlayer.y + 81)) draw_sprite_ext(sSubScrItem, -1, (oSubScrPlayer.x - 33), (oSubScrPlayer.y + 81), 1, 1, 0, -1, 1) } if (global.curropt == 6) { draw_sprite_ext(sSubScrHilight, -1, (x - 28), (y - 19), 1, 1, 0, -1, halpha) draw_line((x + 34), (y - 17), (x + 50), (y - 17)) draw_line((x + 50), (y - 17), (oSubScrPlayer.x - 33), (oSubScrPlayer.y + 81)) draw_sprite_ext(sSubScrItem, -1, (oSubScrPlayer.x - 33), (oSubScrPlayer.y + 81), 1, 1, 0, -1, 1) } if (global.curropt == 7) { draw_sprite_ext(sSubScrHilight, -1, (x - 28), (y - 10), 1, 1, 0, -1, halpha) draw_line((x + 34), (y - 8), (x + 50), (y - 8)) draw_line((x + 50), (y - 8), (oSubScrPlayer.x - 33), (oSubScrPlayer.y + 81)) draw_sprite_ext(sSubScrItem, -1, (oSubScrPlayer.x - 33), (oSubScrPlayer.y + 81), 1, 1, 0, -1, 1) } } draw_set_alpha(1) draw_set_font(global.fontSubScr) draw_set_halign(fa_left) draw_set_color(c_black) draw_text(((x + 1) - 30), (((y + 4) - 63) + oControl.subScrHeaderOffset), beam) draw_set_color(c_white) draw_text((x - 30), (((y + 3) - 63) + oControl.subScrHeaderOffset), beam)