if active { if (oControl.kDown && oControl.kDownPushedSteps == 0) { global.curropt += 1 if (global.curropt > lastitem) global.curropt = 0 sfx_play(sndMenuMove) } if (oControl.kUp && oControl.kUpPushedSteps == 0) { global.curropt -= 1 if (global.curropt < 0) global.curropt = lastitem sfx_play(sndMenuMove) } if (oControl.kMenu1 && oControl.kMenu1PushedSteps == 0) { sfx_play(sndMenuSel) if (global.curropt == 0) { erase_save() global.curropt = 10 event_user(1) } if (global.curropt == 1) { global.curropt = 10 event_user(1) } } if (oControl.kMenu2 && oControl.kMenu2PushedSteps == 0) { global.curropt = 10 sfx_play(sndMenuCancel) event_user(1) } } if fadein { if (h < (targeth - 4)) h += 4 else { h = targeth fadein = 0 active = 1 event_user(0) } } if fadeout { if (h > 4) h -= 4 else { with (oGameSelMenu) alarm[0] = 5 global.curropt = global.saveslot instance_destroy() } }