action_inherited() myhealth = 5 damage = 30 hitsound = 62 deathsound = 60 platyoffset = -6 frozenspr = 431 flipx = 1 state = 0 active = 1 if (x >= oCharacter.x) facing = -1 if (x < oCharacter.x) facing = 1 image_speed = 0.2