if (frozen == 0) { if (distance_to_object(oCharacter) < 80) { alarm[3] = 20 if instance_exists(lure) { lure.image_index = 0 switch image_angle { case 270: case 90: lure.sprite_index = skorp_get_lure(sSkorpLureUpV) break default: lure.sprite_index = skorp_get_lure(sSkorpLureV) break } } } else alarm[0] = 10 } else alarm[1] = 10