if (sprite_index == skorp_get_lure(sSkorpLureV) || sprite_index == skorp_get_lure(sSkorpLureUpV)) visible = false else if (sprite_index == skorp_get_lure(sSkorpLureR)) sprite_index = skorp_get_lure(sSkorpLure) else if (sprite_index == skorp_get_lure(sSkorpLureUpR)) sprite_index = skorp_get_lure(sSkorpLureUp)