event_inherited() if (myhealth >= shell1hp) { deb = instance_create(x, y, oDebris) deb.sprite_index = sShirkArmor1 if (frozen > 0) deb.sprite_index = sShirkArmor1Frozen deb.depth = -4 } if (myhealth >= shell2hp) { deb = instance_create(x, y, oDebris) deb.sprite_index = sShirkArmor2 if (frozen > 0) deb.sprite_index = sShirkArmor2Frozen deb.depth = -4 }