if (frozen <= 0) { if ((oCharacter.y - 20) > y) yVel = 3.5 if ((oCharacter.y - 20) < y) yVel = -3.5 if (oCharacter.x > x) { xVel = 4 if (facing == -1) turning = 5 } if (oCharacter.x < x) { xVel = -4 if (facing == 1) turning = 5 } } alarm[0] = 50