action_inherited() canbeX = 0 makeActive() setCollisionBounds(-8, -8, 8, 8) myhealth = 50 damage = 30 stuntime = 4 hpush = 6 vpush = -3 hitmissileexpl = 0 hitsound = 76 deathsound = 80 canfreeze = 1 platyoffset = -6 frozenspr = 414 flipx = 0 target = 0 state = 0 statetime = 0 myobj = instance_create(x, y, oShielderShield) myobj.frozen = 0 movedir = 1 alarm[0] = (60 + random(200)) firedelay = (200 + random(100)) firerange = 200 hitemp = 1 empspr = 417 shield_angle = 0 shield_img = 0 shield_present = 1