if instance_exists(myobj) { deb = instance_create(x, y, oDebris) deb.sprite_index = sShielderShield if (frozen > 0) deb.sprite_index = sShielderShieldFrozen deb.depth = -4 deb.image_angle = myobj.image_angle deb.image_index = myobj.image_index deb.image_speed = 0 } event_inherited()