action_inherited() enemy_active_check(20) enemy_target_check(90, 1) if (active == 1 && stun == 0 && frozen == 0) { if (state == 1) { x += ((targetposx[targetnum] - x) / moveratio) y += ((targetposy[targetnum] - y) / moveratio) if (statetime >= movesteps) { targetnum += 1 if (targetnum > 3) targetnum = 0 statetime = 0 } } image_speed = 0.5 } if (state == 100) enemy_death()