action_inherited() makeActive() setCollisionBounds(-4, -4, 4, 0) myhealth = 18 if (oControl.mod_randomgamebool == 1 && (global.wbeam == 0 || global.sbeam == 0 || global.pbeam == 0)) { freezehp = floor((myhealth * 0.15)) if (freezehp < 1) freezehp = 1 } damage = 8 hitsound = 61 deathsound = 59 platyoffset = -6 frozenspr = 320 target = 0 canattack = 1 flipx = 0 state = 1 alarm[0] = (120 + random(200))