if (global.icemissiles && (!other.smissile)) { PlaySoundMono(sndFreezeHit) frz = instance_create(x, y, oEnemyFrozen) frz.image_xscale = facing frz.sprite_index = frozenspr frz.image_index = image_index frz.mask_index = frozenspr frz.image_angle = image_angle frz.xVel = hspeed frz.yVel = vspeed frz.depth = 10 frz.falling = freezefall frz.canbeX = 0 instance_destroy() with (other.id) event_user(0) exit } event_inherited() shaking = 30 direction = other.direction speed = 2 if (state == 0) state = 1