var i; screen_shake(4, 2) sfx_play(sndMZetaFootstep) i = 0 repeat (3) { expl = instance_create(((x - 20) + (i * 20)), y, oFXAnimSpark) expl.image_speed = 0.5 expl.additive = 0 expl.sprite_index = sExplSmoke expl.depth = -25 expl.vspeed = -0.5 i += 1 }