if (oControl.mod_fusion == 1 || oControl.MonsterPalettesFusionOnly == 0) { if (global.shaders_compiled && os_type != os_android) pal_swap_set(oControl.QueenPalette, 2, 0) } if (!flashing) { draw_sprite(spr_leg4, -1, joint3_x, joint3_y) draw_sprite_ext(spr_leg3, -1, joint3_x, joint3_y, joint3_scale, 1, joint3_angle, -1, 1) draw_sprite_ext(spr_leg2, -1, joint1_x, joint1_y, joint1_scale, 1, joint1_angle, -1, 1) draw_sprite_ext(spr_leg1, -1, joint0_x, joint0_y, 1, 1, image_angle, -1, 1) draw_sprite(spr_foot, -1, x, y) } else { draw_sprite_ext(spr_leg4, -1, joint3_x, joint3_y, 1, 1, 0, make_color_rgb((255 - (fxtimer * 63)), (255 - (fxtimer * 63)), (255 - (fxtimer * 63))), 1) draw_set_blend_mode(bm_add) repeat (2) draw_sprite_ext(spr_leg4, -1, joint3_x, joint3_y, 1, 1, 0, -1, (1 - (fxtimer * 0.25))) draw_set_blend_mode(bm_normal) draw_sprite_ext(spr_leg3, -1, joint3_x, joint3_y, joint3_scale, 1, joint3_angle, make_color_rgb((255 - (fxtimer * 63)), (255 - (fxtimer * 63)), (255 - (fxtimer * 63))), 1) draw_set_blend_mode(bm_add) repeat (2) draw_sprite_ext(spr_leg3, -1, joint3_x, joint3_y, joint3_scale, 1, joint3_angle, -1, (1 - (fxtimer * 0.25))) draw_set_blend_mode(bm_normal) draw_sprite_ext(spr_leg2, -1, joint1_x, joint1_y, joint1_scale, 1, joint1_angle, make_color_rgb((255 - (fxtimer * 63)), (255 - (fxtimer * 63)), (255 - (fxtimer * 63))), 1) draw_set_blend_mode(bm_add) repeat (2) draw_sprite_ext(spr_leg2, -1, joint1_x, joint1_y, joint1_scale, 1, joint1_angle, -1, (1 - (fxtimer * 0.25))) draw_set_blend_mode(bm_normal) draw_sprite_ext(spr_leg1, -1, joint0_x, joint0_y, 1, 1, image_angle, make_color_rgb((255 - (fxtimer * 63)), (255 - (fxtimer * 63)), (255 - (fxtimer * 63))), 1) draw_set_blend_mode(bm_add) repeat (2) draw_sprite_ext(spr_leg1, -1, joint0_x, joint0_y, 1, 1, image_angle, -1, (1 - (fxtimer * 0.25))) draw_set_blend_mode(bm_normal) draw_sprite_ext(spr_foot, -1, x, y, 1, 1, 0, make_color_rgb((255 - (fxtimer * 63)), (255 - (fxtimer * 63)), (255 - (fxtimer * 63))), 1) draw_set_blend_mode(bm_add) repeat (2) draw_sprite_ext(spr_foot, -1, x, y, 1, 1, 0, -1, (1 - (fxtimer * 0.25))) draw_set_blend_mode(bm_normal) } shader_reset()