event_user(10) jaw1_obj.x = x jaw1_obj.y = y jaw1_obj.image_angle = (image_angle + ujaw_angle) jaw1_obj.canbehit = canbehit jaw1_obj.canhit = canhit jaw2_obj.x = x jaw2_obj.y = y jaw2_obj.image_angle = (image_angle + ljaw_angle) jaw2_obj.canbehit = canbehit jaw2_obj.canhit = canhit if instance_exists(grab_obj) { grab_obj.x = (x + 55) grab_obj.y = (y - 25) } player_x = lengthdir_x(65, ((image_angle + ljaw_angle) - 15)) player_y = lengthdir_y(65, ((image_angle + ljaw_angle) - 15)) instance_activate_object(oSolid)