if (state != 100) { dmg = 50 flashtime = 20 eyes_close = 20 shaking = 24 if (state == 5 && statetime > 6) { state = 0 statetime = -1 speed = 0 ujaw_angle = 0 } if (ujaw_angle == 0) stunned = 30 else if (state != 5) image_angle += 10 event_user(0) sfx_stop(sndQueenHit2) sfx_play(sndQueenHit2) }